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Some collaborations make immediate sense. When Aardman Animations — the British studio behind Wallace & Gromit, Chicken Run, and Shaun the Sheep — announced they were teaming up with The Pokemon Company, the reaction wasn’t confusion. It was “why didn’t anyone think of this sooner?”
At the Annecy International Animation Film Festival this weekend, we finally got a real look at what the partnership is producing. And it’s exactly as charming as you’d hope.
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The project is called Pokemon Tales: The Misadventures of Sirfetch’d and Pichu, and it marks the first time Pokemon characters have been brought to life through stop-motion clay animation — the painstaking, frame-by-frame technique that Aardman has spent 50 years perfecting.
During Aardman’s “Lights, Camera, Aardman!” panel at Annecy on Sunday, June 21, co-founders Peter Lord and David Sproxton took the stage alongside director Nick Park and chief creative director Sarah Cox. They were joined by Phil Rynda, director of original animation at The Pokemon Company International, who shared never-before-seen footage from the pilot and in-development production materials.
The audience at Annecy’s Bonlieu theater got to see Sirfetch’d — the knightly, leek-wielding Fighting-type introduced in Pokemon Sword and Shield — rendered in hand-sculpted clay, moving with the subtle, tactile physicality that only stop-motion can deliver. Alongside Sirfetch’d is Pichu, the baby electric-type whose expressive face and tiny proportions are practically designed for Aardman’s style of visual comedy.
The series is set in Pokemon’s Galar region, which draws heavy inspiration from the United Kingdom — think rolling green hills, industrial-era cities, and a culture built around stadium-sized Pokemon battles. For Aardman, a studio whose entire aesthetic is rooted in British visual and comedic sensibilities, the setting couldn’t be more natural.
Galar gave us Sirfetch’d in the first place — the Pokemon is an evolution exclusive to the region, and its design (a duck knight with a leek sword and a leaf shield) already feels like it wandered out of a British storybook. Pairing it with Pichu, one of the franchise’s most universally beloved creatures, creates a buddy dynamic that Aardman has been refining since Wallace met Gromit.
“Aardman are delighted to bring the vivid physicality of stop-frame animation into the Pokemon world,” Sarah Cox said during the panel. “Director Tom Parkinson and team have created a hand-crafted spin on the wonderful Pokemon we all know and love with comedic storytelling that celebrates the quirks, eccentricities and charms of our heroes.”
There’s something almost perverse about launching a stop-motion series in 2026. Every major studio is racing toward AI-assisted animation pipelines. Rendering farms are getting faster. Digital tools can simulate entire worlds in real time. And yet Aardman — a studio that still moves characters a millimeter at a time, 24 frames per second, across physical sets lit by actual lights — just landed a partnership with the biggest media franchise on the planet.
That’s not nostalgia. That’s craft winning.
Stop-motion has a quality that digital animation, for all its technical wizardry, still struggles to replicate: the sense that what you’re watching actually exists. Every fingerprint on the clay, every slight wobble in a character’s movement, every shadow cast by a practical light — it all registers on a subconscious level as “real.” For a franchise like Pokemon, which has existed primarily in 2D animation and 3D CGI for 25+ years, the texture of stop-motion will feel genuinely new.
It also helps that Aardman is fresh off a strong run. The studio is celebrating its 50th anniversary this year, and the Annecy presentation also revealed a newly commissioned series for the BBC (Let’s Go Timmy!) and an upcoming feature called The (Almost) Untold Story of Danger Delilah. At 50, Aardman is busier and more relevant than studios half its age.
Aardman’s 50-year journey is worth appreciating for a moment. The studio started in 1972 when Peter Lord and David Sproxton began making animated shorts in their spare time. Nick Park joined in 1985, and Wallace & Gromit debuted in 1989 with A Grand Day Out — a film Park famously spent six years making, often working alone. Since then, Aardman has won four Academy Awards, produced feature films that collectively earned over $1 billion, and somehow preserved a handmade quality that no competitor has successfully replicated at scale.
Their secret isn’t just technical skill — it’s comic timing. Aardman characters don’t just move well; they pause, glance, and react in ways that feel improbably human for lumps of plasticine. That’s the quality that Pokemon fans should be excited about. Pichu is already adorable. Sirfetch’d is already dignified. Put them in the hands of animators who know exactly how long to hold a silent reaction shot before the payoff, and you’ve got something special.
Phil Rynda of The Pokemon Company put it best at Annecy: “This project gives us a unique opportunity to tell stories from the point of view of Pokemon, made possible by Aardman’s extraordinary craft, remarkable artistry. Their warmth, and affection for this much-loved Pokemon cast are evident in every brilliantly crafted frame.” When a company that guards its IP as carefully as Pokemon hands the keys to a claymation studio, they’re not just licensing a brand — they’re making a statement about what kind of stories they want to tell.
The Aardman-Pokemon partnership sits at an interesting intersection. Gaming adaptations have spent years trying to prove they can be taken seriously — and 2026 is the year they finally have. But while most gaming-to-screen projects chase live-action prestige (see: The Last of Us, Amazon’s Fallout, Universal’s Zelda movie), Pokemon and Aardman are doing something much more interesting: using a video game IP to push the boundaries of an entirely different animation medium.
There’s also the Netflix precedent. Pokemon Concierge, the stop-motion series that debuted on Netflix in late 2023 from Japan’s dwarf studios, proved there’s a global audience for a slower, more tactile kind of Pokemon storytelling — one that prioritizes vibes and character moments over battles and catchphrases. The Aardman series appears to be following a similar philosophy, but with the distinctly British comedic voice that the studio has spent five decades refining.
The series is slated for 2027, which means there’s still a wait. But the footage shown at Annecy — Sirfetch’d striding through hand-built miniature sets, Pichu bouncing along beside it — suggests the wait will be worth it.
Aardman and Pokemon. A British claymation studio whose most famous character is a silent dog who reads the newspaper, and a Japanese gaming franchise that has sold over 480 million units worldwide. It shouldn’t work. It absolutely does.
In a year where Toy Story 5 is breaking box office records and every major streamer is throwing money at animated content — from Arcane to Spider-Verse — the most exciting animation news of the weekend might just be the one that involves actual clay, actual cameras, and actual humans spending hours moving tiny figures one frame at a time. Some things technology still can’t rush.
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